The Magic of the Dome
The Magic of the Dome is a collaborative narrative game set in a dreamlike steampunk universe created for pre-teens and teens with diabetes.
This game allows to address many themes with the family or during therapeutic education sessions, such as : emergency protocols, food management, relationship with family, friends, alcohol etc.
The Magic of the Dome
Therapeutic serious game created fordiabetic
pre-teens and teenagers.
A playful serious game for pre-teens and teens
Heroes with a strong character and a dreamlike steampunk universe, this is the recipe to embark teenagers on this therapeutic serious game and allow them to tackle many themes related to diabetes, emergency protocols and their psychology.
Playing to better know yourself
The Magic of the Dome is a board game that can be played by 2 to 5 players and a game master for the animation. It is intended for type 1 diabetics over the age of 10.
It focuses on the theme of off-target blood sugar correction protocols. It also allows to work on psycho-social skills, that is to say according to the who the following transversal skills: Problem solving skills, Decision making skills, Critical thinking skills, Creative thinking skills, Effective communication skills, Interpersonal skills, Self-awareness, Empathy for others, Stress management skills, Emotion management skills.
Teasing THE MAGIC OF THE DOME
This game is ideal for facilitating therapeutic education sessions. It can also be used as a family, so we recommend using the "customizable care protocol" sheet filled in beforehand with your diabetologist.
THE ARTICLE CONTAINS :
- 110 playing cards
- 5 character totems
- 1 dice
- 1 accompanying booklet
- 15 pages "skills file" to be personalized
- A "personalised care protocol" form, which we recommend you to fill out with your diabetologist.
Find us on https://www.facebook.com/diabete.jeux/
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